A ravaging Sahel Drought disrupts migrations sweeping across Africa, claiming lives of humans, livestock and wildlife.
With animals dying, many camps have been set to feed hippos and provide basic sources of water for most needing animals like elephants. Reports on rivers drying up are increasing by the day, as wet seasons never arrive.
What will you lions do?
Will you rampage local farms and villages, or try to survive on scarce herds and starved corpses?
Will you cause a conflict or succumb to plans of nature?
Event Information
This event is highly focused on exploring.
The explore encounters exclusive to this month can be found in all biomes.
Your lion's karma and level, as well as the biome you explore in, do not matter for this event.
In August, the community is working to unlock two separate bars, which reveal two different areas on the site.
The more humans we kill in Explore, the faster the exclusive August studs are unlocked.
The more Dry Bones we collect in Explore, the faster we will unlock The Peddler.
There are also two separate shops that will unlock depending on how many Evil or Good actions you do in Explore: The Destroyers (Evil) and The Preservers (Good). These shops are unlocked by your actions only.
The Destroyers is unlocked by earning a total of 300 Evil Points, while The Preservers is unlocked by earning a total of 300 Good Points. You can only have one shop open at one time, but it is possible to open both shops multiple times on one account. If you go below the threshold for either shop, your access will be restricted until you reach 300 Evil or Good Points again, respectively.
This month's currencies are Carrion Beetles and Dry Bones.
Carrion Beetles and Dry Bones can both be gained in Explore. Some encounters will award more Carrion Beetles than Dry Bones, and vice versa. You can also earn Carrion Beetles and Dry Bones by playing Fire Escape.
For the entire month of August, there will only be a dry season *. You will not see any rain or any hint of wet season until August ends.
* If you are on the Journey to Vredefort Crater quest and you need to access the Flood Pit, it will be manually opened from 12am Lioden time to 11:59pm Lioden time on August 14th and August 28th.
The August event launches on August 1st at 12am Lioden time and will end on August 31st at 11:59pm Lioden time. All unused event currency will be stored on your account until the next year.
Thirst-Quenching Items
August's event unlocks a temporary Thirst bar, which displays with your lion's energy, hunger, experience, and impression. Thirst only affects your pride leader, not your pride members.
Your lion's Thirst will drop at a rate of 5% every 30 minutes. It can also randomly drop from certain event encounters. Luckily, you can raise it through certain event encounters, as well as consume water items that are dropped year-round.
Your lion will not die if they reach 100% Thirst. Reaching 100% Thirst just means that you will be unable to fight NPCs in Explore. If you attempt to fight an NPC in Explore while at 100% Thirst, you will receive the following error message.
If you manage to increase your lion's Thirst by even 1%, you'll be able to fight again.
Failed Hunts
August is a scorching month, and your lionesses really feel its effects. Prey is also more difficult to come across due to the lack of available water. The herds are smart—they're migrating to find water elsewhere!
Because of this, your lionesses have a higher chance of failing to bring back anything whilst hunting.
Fire Escape
Fire Escape is an endless runner-type minigame that is exclusively available during August's event. Within Fire Escape, you play a male lion that is desperately trying to, well, escape the fire that is burning his entire home to the ground. There are obstacles that you need to avoid, Carrion Beetles to collect, and as you earn points and progress through the game, the lion runs faster and faster!
You can submit your score once per day to earn up to a maximum of 200 Carrion Beetles and 100 Dry Bones per day—if you play Fire Escape each day and hit the maximum score every time, that's roughly an additional 6,000 Carrion Beetles and 3,000 Dry Bones for you to spend! Score sending for Fire Escape resets at midnight (12am) Lioden time, not at rollover (2:05am).
To find out more information on Fire Escape, check out the Fire Escape section of the Event Games page!
Explore Encounters
Hover over the icons in the upper right corner to see whether an encounter is available during daytime, nighttime, wet season, or dry season. If on mobile, you can tap the icons for the same effect.
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A frightened impala is darting into rocks and trees, much too panicked to think straight! You spot burnt and singed marks on its legs. The poor thing must have escaped from a fire. | ||
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Action | Result | Reward |
Pounce | You take advantage of the dazed animal, easily taking it down! | -2 to -3 Karma +1 Dry Bone +1 Evil Point +1 Impala Carcass |
Console | You block the animal's path and huff at it, stopping it in its tracks. It freezes in shock, and you take this moment to slowly explain that everything is okay, and you will lead it to a big, nearby herd. Thankfully, it worked! A true king of beasts cares for the proper order of things. | +2 Karma +3 Carrion Beetles +1 Good Point |
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A lonely African Wild Ass Foal is having a hard time leaving its mom's body. | ||
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Action | Result | Reward |
Scavenge | You ignore the foal and massacre its mom's body for the stuff you need. | +2 Dry Bones +5 Carrion Beetles +2 Evil Points |
Growl | You kill the donkey first, and then gather all that's left from the bigger carcass. | +1 Dry Bone +4 Carrion Beetles +2 Evil Points +1 Donkey Foal Carcass |
Roar | You scare the foal away, and try to salvage what you can from the carcass. | +1 Dry Bone +6 Carrion Beetles +2 Good Points |
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A mysterious stranger approaches you, whispering about great riches awaiting those who wander on adventures with him. Unfortunately, you have pride obligations, so you have to reject his offer. He smiles upon you and gives you a consolation gift from his great loot. | ||
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Action | Result | Reward |
Take the Gift | You got 20 Dry Bones! | +20 Dry Bones (Moderate Chance) |
You got a UAV - Search and Rescue! | +1 UAV - Search and Rescue (Low Chance) |
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You got 40 Dry Bones! | +40 Dry Bones (Very Low Chance) | |
You got 50 Dry Bones! | +50 Dry Bones (Very Low Chance) | |
You got a Human Liver! | +1 Human Liver (Very Low Chance) |
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You got a Solaris! | +1 Solaris (Extremely Low Chance) |
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You got a ???! | +1 ??? (Extremely Low Chance) |
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A pack of humans is gathering some junk for their dens. | ||
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Action | Result | Reward |
YUM | You jump at them - time to gather some food for your pride! | -4 to -5 Karma +4 Carrion Beetles +4 Evil Points +4 Humans Killed +2 Human Leg +2 Medium Meat Chunk |
Crawl | You crawl with quiet roars, showing your non-aggressiveness. They share some loot with you, respecting animal forces that respect them as well. | +4 to 5 Karma +2 Dry Bones +4 Carrion Beetles +4 Good Points +1 Food Bundle |
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A patrolling human party is scouting for water sources. Do they want to steal the water or help securing it? | ||
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Action | Result | Reward |
Follow | You follow the humans silently, and they lead you to a source of water. Being the king of beasts as you are, you decide to drink right away, not minding the humans taking pictures of you. | +1 to 2 Karma -20% Thirst +2 Good Points |
Charge | You attack the humans, led by your stomach. The battle has left you weary, but you're victorious! | -5 to -6 Karma -5% Energy +5 Evil Points +3 Humans Killed +1 Human Leg +2 Medium Meat Chunk |
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A thirsty zebra is trying to catch a scent of water. | ||
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Action | Result | Reward |
Ambush | You crouch down, shake your butt a little, jump and catch the weak animal in your claws! | +3 Evil Points +1 Zebra Carcass |
Grunt | You approach it kindly, showing path to the nearest waterhole. | +3 Good Points |
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A weird fishy smell emanates from the ground. You dig a bit and unearth an unusual cocoon. As soon as you crack it open, it uncoils into a live mudfish! They must burrow underground, waiting for the next wet season. | ||
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+1 Mudfish |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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Humans are burning their waste! Why here?! The fire is spreading to the grassland! | ||
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Action | Result | Reward |
Attack | Initiates a battle with a Flaming Lion. | Acts as a regular battle, so you can gain SB, Experience, and Impression if the battle is won. No Carrion Beetles, Dry Bones, or Good and Evil Points are awarded for this battle. |
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Humans are trying to block path of the fires! | ||
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Action | Result | Reward |
Attack | Initiates a battle with Drought Humans. | -2 Karma, +1 to 2 Carrion Beetles, and +2 Evil Points if the battle is won. |
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In the scorching heat a Golden Jackal wanders among the dust, visibly exhausted. | ||
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Action | Result | Reward |
Growl | You let out a warning growl. This little brat had better not drink any water from your territory! | +2 Evil Points |
Approach | You approach it kindly, showing path to the nearest waterhole. | +2 Good Points |
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It looks like some humans are burning down a forest to make space for farmlands. | ||
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Action | Result | Reward |
Observe | You sit down and observe them from a distance as the flames swallow the woodland you enjoyed using for shade. Before you walk away, you let out a roar of despair, which echoes off in the distance. At least you managed to find some cattle bones at the edge of the burning lands. | +4 Dry Bones +1% Impression |
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It's fresh enough to try and eat, something must have scared away the killer. | ||
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+1 Dry Bone +4 Carrion Beetles -10% Hunger |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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Looks like this crocodile didn’t make it after the nearby river dried out. You carefully check how decayed it is. | ||
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+3 Dry Bones +2 Carrion Beetles |
+1 Carrion Beetle +1 Crocodile Carcass |
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NOTE: This encounter does not require you to do any actions or press any buttons. You will get one of two outcomes. |
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Lured by the sound of water, you travel down a slope to find a river. Eventually you find it, but... It's so polluted that you just cannot find a clear spot to drink from. You walk along the shore, getting frustrated as never-ending lines of trash litter the banks, essentially sentencing all animals to death. It's better to go somewhere else. | ||
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+5% Energy | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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Separated from the herd in this heat, this wildebeest is doomed. Or is it? | ||
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Action | Result | Reward |
Yes | Yes. Yes it is. | +1 Evil Point +1 Wildebeest Carcass |
No | Of course not. You need the herds to breed to ensure survival of your cubs! You roar at the antelope, leading it for some time into direction you saw the herd last. | +1 Good Point |
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Something smells good. You move closer to the burned carcass, investigating its condition. It's certainly not a scent and taste you're used to for meat. It's so... crispy and sweet! The bits where fat and skin shielded some chunks of meat from the fire are delicious! You could take some of this home, but you are only able to carry so much. | ||
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Action | Result | Reward |
Meat | You take a few nibbles for yourself before tearing off a chunk or two. | +2 Large Meat Chunk |
Bones | You take a few nibbles before pulling out some bones, hardened by the fire. | +4 Dry Bones |
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Stampede! You run with other animals, but get trampled. | ||
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-10% Energy | ||
You got a [D] Great Fires Background. | ||
+1 [D] Great Fires Background |
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You run away, scared of the raging inferno. | ||
N/A | ||
You try to cross the wall of fire and succeed! | ||
+5% Impression | ||
You try to cross the wall of fire, but get burned! | ||
+20% Thirst | ||
NOTE: This encounter does not require you to do any actions or press any buttons. The reward you receive is randomised. |
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The scent of this carcass tingled your nose from quite a distance. It’s completely devoured by carrion eaters, but you salvage some remains. | ||
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+5 Dry Bones +2 Carrion Beetles |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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There are some scattered bones around, probably a victim of hyenas. | ||
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+5 Dry Bones | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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There is no food, the herds have moved on. It's over. There is nothing left! | ||
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+1 Dry Bone | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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There’s a very muddy, trampled waterhole. You try and sip some of the yucky water. | ||
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-10% to 20% Thirst | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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This leopard is trying to feed on his preserved prey that fell from a dried up tree. | ||
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Action | Result | Reward |
Chase Away | You roar at the leopard to chase it away. The food is scarce and this belongs to you now. | +2 Carrion Beetles +3 Evil Points +3 Small Meat Chunk |
Be Patient | You decide to walk away for some time and come back later to pick up the scraps. | +3 Dry Bones +3 Carrion Beetles +2 Good Points |
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This waterhole is fed by a tiny stream, keeping the water fresh enough to attract many animals. | ||
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Action | Result | Reward |
Drink | You quench your thirst. | -10% Thirst +3 Small Meat Chunk |
Agitate Animals | Initiates a battle with one of the following random NPCs:
Boerboel Pack
Caracal
Cheetah
Hyena
Leopard
Lion
Rhodesian Ridgeback Pack
Serval
Striped Hyena
Wildebeest Bull
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Acts as a regular battle, so you can gain SB, Experience, and Impression if the battle is won. No Carrion Beetles, Dry Bones, or Good and Evil Points are awarded for this battle. |
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This zebra is barely breathing, waiting for death in the heat. | ||
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Action | Result | Reward |
Kill it | You got a Zebra Carcass. | +1 Good Point +1 Zebra Carcass |
Wait | You sit down and wait till the animal dies, but a pack of hyenas arrive and steal the zebra! | N/A |
You sit down while the zebra dies, trying to fight heat yourself. You move quickly to snatch the carcass. | +2 Dry Bones +1 Carrion Beetle +1 Good Point |
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Watch out! A panicked, burning lion! | ||
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Action | Result | Reward |
Attack | Initiates a battle with a Flaming Lion. | Acts as a regular battle, so you can gain SB, Experience, and Impression if the battle is won. No Carrion Beetles, Dry Bones, or Good and Evil Points are awarded for this battle. |
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Watch out! A panicked female elephant! | ||
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Action | Result | Reward |
Attack | Initiates a battle with a Female Elephant. | Acts as a regular battle, so you can gain SB, Experience, and Impression if the battle is won. No Carrion Beetles, Dry Bones, or Good and Evil Points are awarded for this battle. |
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Wheezing from dust in air, the giraffe is too weak to stand up. | ||
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Action | Result | Reward |
Kill it | You got a Giraffe Carcass. | -2 to -3 Karma +1 Evil Point +1 Giraffe Carcass |
Hide | You decide to hide in a dried bush and wait till it dies on its own, without panic and fear. You come out much later to grab the remains. | +2 to 3 Karma +1 Good Point +1 Giraffe Carcass |
Mark Scent | You mark the area secretly, only to come back later and grab the already half eaten remains. | +3 to 4 Karma +3 Dry Bones +3 Carrion Beetles +1 Good Point |
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When the sun is low on the horizon, a glistening shine on the surface of the water makes it easy to be noticed. You approach this man-made waterhole cautiously, taking in the obvious scent of danger, observing the surroundings before you dare to drink. Thankfully, this place appears to be a tourist attraction, and the humans are hidden among observation decks, quietly and harmlessly watching. | ||
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-100% Thirst | +1 Golden Water |
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NOTE: This encounter does not require you to do any actions or press any buttons. You will get one of two outcomes. |
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You find a cacti with juicy pulp! After some witty manipulations with a stick in your mouth, you manage get a lot of needles squished! | ||
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+1 to 2 Stripped Cacti |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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You find an African Cucumber! It’s a little spiky, but this pulp can do. | ||
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+1 African Cucumber |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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You find an aloe leaf! It's full of watery juice. | ||
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+1 to 2 Aloe Leaf |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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You find some humans doing weird stuff to the dirt with their weird tools. | ||
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Action | Result | Reward |
Charge | You launch an attack for human prey. They can't even defend themselves. | -4 to -5 Karma +4 Evil Points +5 Humans Killed +2 Human Leg +2 Medium Meat Chunk |
Wait | You hide in the shade of the tree, observing their doings. Turns out they were planting some pipes and dug out some stuff from the ground. | +2 to 3 Karma +3 Dry Bones +2 Good Points |
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You find something in the dried grass! | ||
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+1 Dry Bone | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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You hide behind some rather big boulders and observe humans engaging in odd activities with an object. After catching a familiar scent, you realise this object is releasing water into their pouches! It sure looks fresh and cold, so unlike the stagnant, animal-trampled water you've been drinking. Do you dare risk it...? | ||
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Action | Result | Reward |
Crawl closer | You fake a weak noise and crawl close to the humans, your head hanging low. Some of them tense up and aim their weapons at you, but another part of the group fills a big bowl, places it near you, and slowly backs off. You creep up to the bowl and drink the amazing, crystal clear water contained within. So refreshing! These humans are nice - they even took some pictures of you! | -100% Thirst +10% Energy +2 Good Points |
You lower your head and slowly crawl out from behind the boulders, intending to plead for some water. The humans seem to be very frightened! You must have really surprised them, or perhaps you just aren't that good at pretending to be weak. The humans shout at you and make threatening gestures with their weapons. Huff! Fine. You tell yourself that maybe these humans had some bad experiences with other lions. While you're backing away, you step into something. | +1 Dry Bone +1 Carrion Beetle |
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Growl | You walk out, growling and roaring! The humans shout and gesture, but they quickly step back and hide behind some machines. You aren't completely alone, though you feel safe enough to approach the well and drink out of their partially-filled bowls. The water tastes amazing! It's crystal clear and very cold. Like the big cat you are, you sniff all around the well, paw at their items, and break some things, until you find some scattered trash. Score! Time to leave! | +2 Dry Bones -30% Thirst +1 Evil Point |
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You notice a group of humans doing something to unconscious cheetahs. | ||
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Action | Result | Reward |
Stalk | You decide to stalk them from afar, and notice they let the cheetah wake up and run away. You show yourself, roaring with a warning, and they leave a treat for you before leaving! | +4 to 5 Karma +3 Dry Bones +4 Good Points +2 Medium Meat Chunk |
Ambush | You prowl in the bush only to jump at them and kill as many as you can, including the cheetah! The unhurt ones fire their guns at you and you run away, only to collect your trophies an hour later. | -4 to -5 Karma +5 Carrion Beetles +5 Evil Points +4 Humans Killed +1 Cheetah Skull +2 Medium Meat Chunk |
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You notice a lonely, dying lioness, and a small cub next to her, kneading her belly to get milk, but there’s nothing for it to feed on. | ||
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Action | Result | Reward |
Kill Both | You decide to spare them the suffering. | -3 to -4 Karma +3 Dry Bones +2 Evil Points +1 Lion Skull |
Embrace | You sit next to them, showing that you'll provide comfort until they die. Both lions wither away eventually, snuggled into your side. | +3 to 4 Karma +2 Dry Bones +2 Carrion Beetles +2 Good Points |
Take In | You grab the cub and walk away, hoping your pride will take it in. Unfortunately it dies from hunger and shock on the way back. | +4 Dry Bones +1 Good Point |
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You notice a man-made waterhole. You feel uneasy. | ||
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Action | Result | Reward |
Drink | You quench your thirst. | -20% Thirst |
Ambush | Initiates a battle with Drought Humans. | -2 Karma, +1 to 2 Carrion Beetles, and +2 Evil Points if the battle is won. |
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You notice a small waterhole drying up, but it's enough to sip from. | ||
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-10% to 20% Thirst | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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You notice an Elephant drinking from a baobab's tree hollowed trunk. | ||
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Action | Result | Reward |
Wait to Drink | You wait until the elephant leaves to catch a sip from this inventive spot. | -5% Thirst |
Attack | Initiates a battle with a Female Elephant. | Acts as a regular battle, so you can gain SB, Experience, and Impression if the battle is won. No Carrion Beetles, Dry Bones, or Good and Evil Points are awarded for this battle. |
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You notice some deadly scorpions gathering here. You also smell some humans around. | ||
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Action | Result | Reward |
Back Away | You slowly back away, roaring, to scare away any animals and humans from this place. Too dangerous! | +2 to 3 Karma +2 Good Points |
Wangle | You trample and kick the ground to scare the scorpions in a nearby human's direction, hoping to find their remains to eat on in a day or two. | -2 to -3 Karma +3 Evil Points +1 Human Killed |
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You notice something that was rotting here, but it's mostly gone already. | ||
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+2 Dry Bones +1 Carrion Beetle |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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You remember that there used to be a forest here, but it's since been cut down by humans. The land is now dry and a dune appears to be overtaking the waterhole. You take a sip from what's left. | ||
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-50% Thirst | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
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You smell something under the ground. You dig with your mighty paws to find a plant storing water! | ||
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+1 to 2 Water Root |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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You spot a farmer fixing the fence of his plantation. | ||
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Action | Result | Reward |
Mark Territory | Hiding in the dry foliage, you mark the territory as unsafe. | +1 to 2 Karma +1 Good Point |
Attack | You kill the defenseless human, gathering some meat from his body. | -3 to -4 Karma +3 Evil Points +1 Human Killed +1 Human Leg +2 Medium Meat Chunk |
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You stumble upon a rotting hippo carcass. | ||
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+3 Dry Bones +4 Carrion Beetles |
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NOTE: This encounter does not require you to do any actions or press any buttons. |
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You stumble upon dried remains of an antelope. There's nothing to scavenge except some dried bones. | ||
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+4 Dry Bones | ||
NOTE: This encounter does not require you to do any actions or press any buttons. |
The Preservers
You see Shamash, a protective lioness, offering rewards for good deeds.
"Humans are sacrificing their lives to help animals survive these droughts. Those who succumb to cruelty aren't worth fighting for."
The Preservers is one of three event shops for August. This shop is opened by committing enough Good actions to fill the "Good Karma" bar. Everything in this shop costs Carrion Beetles.
The Destroyers
You see Gaunab, a scarred, man-eating lion, offering rewards for naughty deeds.
"Human meat is just as tasty as a zebra's. Only fools skip such an easy meal in these rough times. Eat man, and let beasts repopulate!"
The Destroyers is one of three event shops for August. This shop is opened by committing enough Evil actions to fill the "Evil Karma" bar. Everything in this shop costs Carrion Beetles.
The Peddler
In these harsh times my kind can live on bone marrow only. In exchange for those bones you find around, we offer some items we scavenge when soaring above the dried lands.
The Peddler is one of three event shops for August. This shop is unlocked by a community effort to collect as many Dry Bones as possible in Explore. Everything in this shop costs Dry Bones.
As of 2018, when The Peddler has been unlocked, you will receive the "Bone Collector" title as well as the "Bone Collector" achievement the first time you visit this page. You can only unlock the title and achievement once per account.
Vulture Chase
The vultures are circling overhead, looking as though they're ready to land and feast on some poor creature who is struggling to survive the heat. Maybe you could send one of your adolescents to practice their hunting skills?
For a fee of 5 Dry Bones, you can send your adolescent females out to Vulture Chase, a small extension of The Peddler. Each adolescent can chase vultures once per rollover, and each chasing session will last 60 minutes. You can only send out one adolescent per session, so prioritise which one you want to send out first!
At the end of the session, your chosen adolescent will earn 50 Experience and 2 to 5 random stats.
Tracking Herds
Some of the vultures that your adolescents were chasing have come to you. In your brilliance, you decide it would be a good idea to use them to keep track of the herd migrations near your pride, and gather other useful information.
For a fee of 50 Dry Bones, your pride leader can track herds to receive Experience once per rollover! The Experience that they receive is equal to (LVL x 30). A level 5 lion would earn 150 Experience, while a level 20 lion would receive 600 Experience.
Savage Males
The Man-Eaters Have Arrived...
With all the Man-Eating happening around, a few Pariah, Savage and Tsavo Lions have appeared, interested in the lifestyle.
Do you want to risk it and blend your genes with their morbid sentience?
*Males will change every 24 hours.
Savage Males (also referred to as "August Studs", "Maneater Studs", and "Savage Studs") are unlocked by a community effort to kill as many humans as possible in Explore.
Savage Males are male NPCs that you can stud your lionesses to for a fee of 200 Dry Bones or 600 Carrion Beetles per one stud. They are not player-owned, so no need to wait for them to accept your stud request! The main purpose of the Savage Male area is to release new, exclusive bases, mane shapes, and markings that can only be passed down from breeding to a Savage Male. It is important to remember that breeding to a Savage Male does not guarantee that offspring will inherit the stud's base, mane shape, and/or markings.
You also cannot use breeding items on Savage Males. They are not owned by other players and operate simply as NPCs, so there is no way to send any male breeding items to a Savage Male. This includes Grains of Paradise and Buffalo Scrotums. There is a workaround with cub guarantee items; however, it requires you to own a Double Uterus lioness. You can use a cub guarantee item on your stud, breed to your Double Uterus, then breed her to a Savage Male. This will overwrite half of her cubs' genetics with the Savage Male's genetics.
At 2:05am Lioden time, the available stud will switch out and cycle to the next one that is lined up. Once the last unique stud has been displayed, it will cycle back around to the first stud released and loop through them until August ends.
You can breed any of your lionesses with any of the studs, provided she is in heat, she is Very Low (1%) fertility or higher, she is between the ages of 2 years to 14 years, and you have enough currency to cover the cost.
As of 2018, when the Savage Males area has been unlocked, you will receive the "Maneater" title as well as the "Maneater" achievement the first time you visit this page. You can only unlock the title and achievement once per account.
Click here to view a directory of all Savage Male studs throughout all August events!
Current Males
All Savage Males have 180 total stats.
Strength | 30 | Speed | 30 |
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Stamina | 30 | Smarts | 30 |
Agility | 30 | Skill | 30 |
No data yet—the new studs have not yet been released!
Month-Specifics
Bases
Bandit Base
Base Genetics: Red Light Countershaded Special
Achieved by breeding a lioness to a Bandit-based Savage Male.
Ruffian Base
Base Genetics: Cream Medium Solid Special
Achieved by breeding a lioness to a Ruffian-based Savage Male.
Scoundrel Base
Base Genetics: Red Medium Countershaded Special
Achieved by breeding a lioness to a Scoundrel-based Savage Male.
Ukame Base
Base Genetics: Golden Light Solid Special
Achieved by breeding a lioness to an Ukame-based Savage Male.
Mane Shapes
Pariah Mane Shape
Achieved by breeding a lioness to a Pariah-maned Savage Male.
Savage Mane Shape
Achieved by breeding a lioness to a Savage-maned Savage Male.
Tsavo Mane Shape
Achieved by breeding a lioness to a Tsavo-maned Savage Male.
Markings
Originally released by Savage Males in 2021.
Bandit Cloud
Bandit Feline
Bandit Mirage
Bandit Unders
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Originally released by Savage Males in 2018.
Ruffian Feline
Ruffian Panther
Ruffian Siamese
Ruffian Soft Unders
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Originally released by Savage Males in 2019.
Scoundrel Feline
Scoundrel Inverted Brawl
Scoundrel Pelage
Scoundrel Undersides
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Originally released by Savage Males in 2020.
Ukame Feralis
Ukame Marble
Ukame Rugged Unders
Ukame Undercover
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