A ravaging Sahel Drought disrupts migrations sweeping across Africa, claiming lives of humans, livestock and wildlife.
With animals dying, many camps have been set to feed hippos and provide basic sources of water for most needing animals like elephants. Reports on rivers drying up are increasing by the day, as wet seasons never arrive.
What will you lions do?
Will you rampage local farms and villages, or try to survive on scarce herds and starved corpses?
Will you cause a conflict or succumb to plans of nature?
Event Information
This event is highly focused on exploring.
All biomes will have explore encounters!
Biome, karma, and level do not matter for events.
For the entire month of August, there will only be a Dry season—you won't see any rain anywhere. Your lionesses also have higher chances of failing their hunts, due to herds migrating to find water elsewhere.
Your lionesses brought back:
Nothing.
Perhaps the heat has gotten to your females?
The currencies for this month are the Carrion Beetles and the Dry Bones.
Carrion Beetles and Dry Bones are both found in Explore.
Some encounters from this month DO impact your karma, however!
This month, there are two separate shops that unlock depending on how many EVIL or GOOD actions you do in Explore. These shops are unlocked by your actions only.
There are also two special areas that will be unlocked based upon how many humans are killed in Explore, and how many Dry Bones are collected. These areas are unlocked by the community.
Thirst Quenching Items
This event unlocks the Thirst Bar!
Your thirst will drop by 5% every 30 minutes, and can also randomly drop from certain encounters in explore. Luckily, you can raise it through certain explore encounters as well, along with consuming special water items given out during this event!
African Cucumber | Aloe Leaf | Stripped Cacti | Water Root |
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-5% Thirst | -5% Thirst | -15% Thirst | -100% Thirst |
Your lion will not die if you reach 100% thirst.
Your pride members are also not affected by thirst.
If you happen to reach 100% thirst, you will be unable to fight NPCs in Explore.
You'll receive this message when you try to fight someone!
You pounce at your enemy, but find that it's not enough. You're thirsty.. so thirsty. You collapse on the ground, your prey escaping as you gasp for breath. Better find some water soon!
Once your thirst is brought up by even 1%, you'll be able to fight again.
Explore Encounters
All encounters this month show up in both Day and Night time.
A lonely African Wild Ass Foal is having a hard time leaving its mom's body. | ||
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Action | Result | Reward |
Scavenge | You ignore the foal and massacre its mom's body for the stuff you need. | +2 Dry Bones +5 Carrion Beetles +2 EVIL Points |
Growl | You kill the donkey first, and then gather all that's left from the bigger carcass. | +1 Dry Bone +4 Carrion Beetles +2 EVIL Points +1 Donkey Foal Carcass |
Roar | You scare the foal away, and try to salvage what you can from the carcass. | +1 Dry Bone +6 Carrion Beetles +2 GOOD Points |
A mysterious stranger approaches you, whispering about great riches awaiting those who wander on adventures with him. Unfortunately, you have pride obligations, so you have to reject his offer. He smiles upon you and gives you a consolation gift from his great loot. | |
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Action | Reward |
Take the Gift | +20 Dry Bones |
+1 UAV - Search and Rescue | |
+40 Dry Bones | |
+50 Dry Bones | |
+1 Human Liver The chance to receive this outcome is very low. | |
+1 Solaris The chance to receive this outcome is extremely low. | |
+1 ??? The chance to receive this outcome is extremely low. |
A pack of humans is gathering some junk for their dens. | ||
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Action | Result | Reward |
YUM | You jump at them - time to gather some food for your pride! | +4 Carrion Beetles +4 EVIL Points +2 Human Legs +2 Medium Meat Chunks -4 Karma +4 Humans Killed |
Crawl | You crawl with quiet roars, showing your non-aggressiveness. They share some loot with you, respecting animal forces that respect them as well. | +2 Dry Bones +4 Carrion Beetles +4 GOOD Points +1 Food Bundle +4 Karma |
A patrolling human party is scouting for water sources. Do they want to steal the water or help securing it? | ||
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Action | Result | Reward |
Follow | You follow the humans silently, and they lead you to a source of water. Being the king of beasts as you are, you decide to drink right away, not minding the humans taking pictures of you. | -20% Thirst +2 GOOD Points +1 Karma |
Charge | You attack the humans, led by your stomach. The battle has left you weary, but you're victorious! | -5% Energy +5 EVIL Points +1 Human Leg +2 Medium Meat Chunks -5 Karma +3 Humans Killed |
A thirsty zebra is trying to catch a scent of water. | ||
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Action | Result | Reward |
Ambush | You crouch down, shake your butt a little, jump and catch the weak animal in your claws! | +3 EVIL Points +1 Zebra Carcass |
Grunt | You approach it kindly, showing path to the nearest waterhole. | +3 GOOD Points |
A weird fishy smell emanates from the ground. You dig a bit and unearth an unusual cocoon. As soon as you crack it open, it uncoils into a live mudfish! They must burrow underground, waiting for the next wet season. |
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You got 1 x Mudfish! |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
Humans are trying to block path of the fires! | ||
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Action | Result | Reward |
Attack | Initiates a fight with Humans. | Acts as a regular battle, so you can gain SB, Experience, and Impression if battle is won. No Carrion Beetles, Dry Bones, or GOOD and EVIL Points are awarded for this fight. |
In the scorching heat a Golden Jackal wanders among the dust, visibly exhausted. | ||
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Action | Result | Reward |
Growl | You let out a warning growl. This little brat had better not drink any water from your territory! | +2 EVIL Points |
Approach | You approach it kindly, showing path to the nearest waterhole. | +2 GOOD Points |
It's fresh enough to try and eat, something must have scared away the killer. |
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+1 Dry Bone +4 Carrion Beetles +1 GOOD Point -10% Hunger |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
Looks like this crocodile didn’t make it after the nearby river dried out. You carefully check how decayed it is. | |
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+3 Dry Bones +2 Carrion Beetles |
+1 Carrion Beetle +1 Crocodile Carcass |
NOTE: This encounter does not require you to do any actions, or press any buttons. You will get one of two outcomes. |
Separated from the herd in this heat, this wildebeest is doomed. Or is it? | ||
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Action | Result | Reward |
Yes | Yes. Yes it is. | +3 EVIL Points +1 Wildebeest Carcass |
No | Of course not. You need the herds to breed to ensure survival of your cubs! You roar at the antelope, leading it for some time into direction you saw the herd last. | +1 GOOD Point |
Result | Reward |
Stampede! You run with other animals, but get trampled. | -10% Energy |
You got a [D] Great Fires Background. | +1 [D] Great Fires Background |
You run away, scared of the raging inferno. | N/A |
You try to cross the wall of fire, but get burned! | +20% Thirst |
You try to cross the wall of fire and succeed! | +5% Impression |
NOTE: This encounter does not require you to do any actions, or press any buttons. The reward you receive is randomised. |
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The scent of this carcass tingled your nose from quite a distance. It's completely devoured by carrion eaters, but you salvage some remains. |
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+5 Dry Bones +2 Carrion Beetles |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
There are some scattered bones around, probably a victim of hyenas. |
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+5 Dry Bones |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
There’s a very muddy, trampled waterhole. You try and sip some of the yucky water. |
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-10% to 20% Thirst |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
This leopard is trying to feed on his preserved prey that fell from a dried up tree. | ||
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Action | Result | Reward |
Chase Away | You roar at the leopard to chase it away. The food is scarce and this belongs to you now. | +3 EVIL Points +3 Small Meat Chunks |
Be Patient | You decide to walk away for some time and come back later to pick up the scraps. | +3 Dry Bones +3 Carrion Beetles +2 GOOD Points |
This waterhole is fed by a tiny stream, keeping the water fresh enough to attract many animals. | ||
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Action | Result | Reward |
Drink | You quench your thirst. | -10% Thirst |
Agitate Animals | Initiates a fight with one of the following random NPCs: Boerboel Pack, Caracal, Cheetah, Hyena, Leopard, Lion, Rhodesian Ridgeback Pack, Serval, Striped Hyena, or Wildebeest Bull. |
Acts as a regular battle, so you can gain SB, Experience, and Impression if battle is won. No Carrion Beetles, Dry Bones, or GOOD and EVIL Points are awarded for this fight. |
This zebra is barely breathing, waiting for death in the heat. | ||
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Action | Result | Reward |
Kill it | N/A | +1 GOOD Point +1 Zebra Carcass |
Wait | You sit down and wait till the animal dies, but a pack of hyenas arrive and steal the zebra! | N/A |
You sit down while the zebra dies, trying to fight heat yourself. You move quickly to snatch the carcass. | +2 Dry Bones +1 Carrion Beetle +1 GOOD Point |
Watch out! A panicked, burning lion! | ||
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Action | Result | Reward |
Attack | Initiates a fight with a Flaming Lion. | Acts as a regular battle, so you can gain SB, Experience, and Impression if battle is won. No Carrion Beetles, Dry Bones, or GOOD and EVIL Points are awarded for this fight. |
Watch out! A panicked female elephant! | ||
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Action | Result | Reward |
Attack | Initiates a fight with a Female Elephant. | Acts as a regular battle, so you can gain SB, Experience, and Impression if battle is won. No Carrion Beetles, Dry Bones, or GOOD and EVIL Points are awarded for this fight. |
Wheezing from dust in air, the giraffe is too weak to stand up. | ||
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Action | Result | Reward |
Kill it | N/A | +1 EVIL Point +1 Giraffe Carcass -2 Karma |
Hide | You decide to hide in a dried bush and wait till it dies on its own, without panic and fear. You come out much later to grab the remains. | +1 GOOD Point +1 Giraffe Carcass +2 Karma |
Mark Scent | You mark the area secretly, only to come back later and grab the already half eaten remains. | +3 Dry Bones +3 Carrion Beetles +1 GOOD Point +3 Karma |
When the sun is low on the horizon, a glistening shine on the surface of the water makes it easy to be noticed. You approach this man-made waterhole cautiously, taking in the obvious scent of danger, observing the surroundings before you dare to drink. Thankfully, this place appears to be a tourist attraction, and the humans are hidden among observation decks, quietly and harmlessly watching. | |
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-100% Thirst | You got 1 x Golden Water! |
NOTE: This encounter does not require you to do any actions, or press any buttons. You will get one of two outcomes. |
You find some humans doing weird stuff to the dirt with their weird tools. | ||
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Action | Result | Reward |
Charge | You launch an attack for human prey. They can't even defend themselves. | +4 EVIL Points +2 Human Legs +2 Medium Meat Chunks -4 Karma +5 Humans Killed |
Wait | You hide in the shade of the tree, observing their doings. Turns out they were planting some pipes and dug out some stuff from the ground. | +3 Dry Bones +2 GOOD Points +2 Karma |
You notice a group of humans doing something to unconscious cheetahs. | ||
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Action | Result | Reward |
Stalk | You decide to stalk them from afar, and notice they let the cheetah wake up and run away. You show yourself, roaring with a warning, and they leave a treat for you before leaving! | +3 Dry Bones +4 GOOD Points +2 Medium Meat Chunks +5 Karma |
Ambush | You prowl in the bush only to jump at them and kill as many as you can, including the cheetah! The unhurt ones fire their guns at you and you run away, only to collect your trophies an hour later. | +5 Carrion Beetles +5 EVIL Points +1 Cheetah Skull +2 Medium Meat Chunks -4 Karma +4 Humans Killed |
You notice a lonely, dying lioness, and a small cub next to her, kneading her belly to get milk, but there's nothing for it to feed on. | ||
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Action | Result | Reward |
Kill Both | You decide to spare them the suffering. | +3 Dry Bones +2 EVIL Points +1 Lion Skull -3 Karma |
Embrace | You sit next to them, showing that you'll provide comfort until they die. Both lions wither away eventually, snuggled into your side. | +2 Dry Bones +2 Carrion Beetles +2 GOOD Points +3 Karma |
Take In | You grab the cub and walk away, hoping your pride will take it in. Unfortunately it dies from hunger and shock on the way back. | +4 Dry Bones +1 GOOD Point |
You notice a man-made waterhole. You feel uneasy. | ||
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Action | Result | Reward |
Drink | You quench your thirst. | -20% Thirst |
Ambush | Initiates a fight with Drought Humans. | +1 to 2 Carrion Beetles, +2 EVIL Points, and -2 Karma if battle is won. |
You notice a small waterhole drying up, but it's enough to sip from. |
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-10% to 20% Thirst |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
You notice an Elephant drinking from a baobab's tree hollowed trunk. | ||
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Action | Result | Reward |
Wait to Drink | You wait until the elephant leaves to catch a sip from this inventive spot. | -5% Thirst |
Attack | Initiates a fight with a Female Elephant. | Acts as a regular battle, so you can gain SB, Experience, and Impression if battle is won. No Carrion Beetles, Dry Bones, or GOOD and EVIL Points are awarded for this fight. |
Humans are burning their waste! Why here?! The fire is spreading to the grassland! | ||
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Action | Result | Reward |
Back Off! | Initiates a fight with a Flaming Lion. | Acts as a regular battle, so you can gain SB, Experience, and Impression if battle is won. No Carrion Beetles, Dry Bones, or GOOD and EVIL Points are awarded for this fight. |
You notice some deadly scorpions gathering here. You also smell some humans around. | ||
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Action | Result | Reward |
Back Away | You slowly back away, roaring, to scare away any animals and humans from this place. Too dangerous! | +2 GOOD Points +2 Karma |
Wangle | You trample and kick the ground to scare the scorpions in a nearby human's direction, hoping to find their remains to eat on in a day or two. | +3 EVIL Points -2 Karma +1 Human Killed |
You spot a farmer fixing the fence of his plantation. | ||
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Action | Result | Reward |
Mark Territory | Hiding in the dry foliage, you mark the territory as unsafe. | +1 GOOD Point +1 Karma |
Attack | You kill the defenseless human, gathering some meat from his body. | +3 EVIL Points +1 Human Leg +2 Medium Meat Chunks -3 Karma +1 Human Killed |
It looks like some humans are burning down a forest to make space for farmlands. | ||
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Action | Result | Reward |
Observe | You sit down and observe them from a distance as the flames swallow the woodland you enjoyed using for shade. Before you walk away, you let out a roar of despair, which echoes off in the distance. At least you managed to find some cattle bones at the edge of the burning lands.. | +4 Dry Bones +1% Impression |
_
You stumble upon a rotting hippo carcass. |
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+3 Dry Bones +4 Carrion Beetles |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
You stumble upon dried remains of an antelope. There's nothing to scavenge except some dried bones. |
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+4 Dry Bones |
NOTE: This encounter does not require you to do any actions, or press any buttons. |
Lured by the sound of water, you travel down a slope to find a river. Eventually you find it, but… It's so polluted that you just cannot find a clear spot to drink from. You walk along the shore, getting frustrated as never-ending lines of trash litter the banks, essentially sentencing all animals to death. It's better to go somewhere else. | ||
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+5% Energy | ||
NOTE: This encounter does not require you to do any actions, or press any buttons. |
You remember that there used to be a forest here, but it's since been cut down by humans. The land is now dry and a dune appears to be overtaking the waterhole. You take a sip from what's left. | ||
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-50% Thirst | ||
NOTE: This encounter does not require you to do any actions, or press any buttons. |
Text-Only Encounters
The following encounters do not contain any explore images.
They also do not require you to do any actions, or press any buttons.
There's no sign of herds migrating for now. You feel nervous. |
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+1 Dry Bone |
There is no food, the herds have moved on. It's over. There is nothing left! |
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+1 Dry Bone |
You find a cacti with juicy pulp! After some witty manipulations with a stick in your mouth, you manage get a lot of needles squished! |
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You got 1 to 2 x Stripped Cacti! |
You find an African Cucumber! It’s a little spiky, but this pulp can do. |
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You got 1 x African Cucumber! |
You find an aloe leaf! It's full of watery juice. |
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You got 1 to 2 x Aloe Leaf! |
You find something in the dried grass! |
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+1 Dry Bone |
You notice something that was rotting here, but it's mostly gone already. |
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+2 Dry Bones +1 Carrion Beetle |
You smell something under the ground. You dig with your mighty paws to find a plant storing water! |
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You got 1 to 2 x Water Root! |
The Preservers
You see Shamash, a protective lioness, offering rewards for good deeds.
"Humans are sacrificing their lives to help animals survive these droughts. Those who succumb to cruelty aren't worth fighting for."
The Preservers is one of two event shops for August! This shop is opened by committing enough GOOD actions to fill the "Good Karma" bar. Everything in this shop costs Carrion Beetles.
Moorish Gecko | Saharan Spiny-Tailed Lizard | Nightingale | Western Sandveld Lizard | Helmeted Gecko |
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20 CB | 35 CB | 40 CB | 40 CB | 45 CB |
Lesser Egyptian Jerboa | Syrian Hamster | Sand Gerbil | Javelin Sand Boa | Sahara Mastigure |
45 CB | 50 CB | 50 CB | 51 CB | 55 CB |
Cute Ethiopian Wolf Pup | Cute Sudan Cheetah Cub | Greater Kudu Calf | Klipspringer Calf | Oryx Calf |
60 CB | 60 CB | 60 CB | 60 CB | 60 CB |
Fluffy Cheeks [Black] | Fluffy Cheeks [Brown] | Fluffy Cheeks [Cream] | Fluffy Cheeks [Dark Brown] | Fluffy Cheeks [Onyx] |
62 CB | 62 CB | 62 CB | 62 CB | 62 CB |
Fluffy Cheeks [White] | Stolen Masai Dagger | Stolen Masai Shield | Camel Calf | Black-Bellied Bustard |
62 CB | 65 CB | 65 CB | 70 CB | 75 CB |
Maned Elbows [Black] | Maned Elbows [Brown] | Maned Elbows [Cream] | Maned Elbows [Dark Brown] | Maned Elbows [Onyx] |
80 CB | 80 CB | 80 CB | 80 CB | 80 CB |
Maned Elbows [White] | Sand Cat | Zebra Foal | Glorious Mane [Dark] | Glorious Mane [Forest] |
80 CB | 80 CB | 80 CB | 85 CB | 85 CB |
Glorious Mane [Forsaken Shade] | Glorious Mane [Light] | Glorious Mane [Red Desert] | Glorious Mane [Red Streaks] | Glorious Mane [Steppe] |
85 CB | 85 CB | 85 CB | 85 CB | 85 CB |
Fennec Fox | Pale Fox Cub | Rhim Gazelle | African Wild Ass Foal | Golden Jackal |
90 CB | 90 CB | 90 CB | 100 CB | 100 CB |
Pale Fox | Gay Acacia | Kewel | Saharan Cypress | Giraffe Legs |
100 CB | 120 CB | 120 CB | 120 CB | 130 CB |
Ear Tufts [Black] | Ear Tufts [Brown] | Ear Tufts [Cream] | Ear Tufts [Dark Brown] | Ear Tufts [Onyx] |
150 CB | 150 CB | 150 CB | 150 CB | 150 CB |
Ear Tufts [White] | Dried Bones | [D] Ol Doinyo Lengai | Acacus Mountains | Drying Water |
150 CB | 200 CB | 400 CB | 400 CB | 400 CB |
Endless Heatwave | Muddy Dry Wasteland | Red Lake Natron | Salt Lake Natron | Sudan Drought |
400 CB | 400 CB | 400 CB | 400 CB | 400 CB |
The Destroyers
You see Gaunab, a scarred, man-eating lion, offering rewards for naughty deeds.
"Human meat is just as tasty as a zebra's. Only fools skip such an easy meal in these rough times. Eat man, and let beasts repopulate!"
The Destroyers is the other of two event shops for August! This shop is opened by committing enough EVIL actions to fill the "Evil Karma" bar. Everything in this shop costs Carrion Beetles.
Lesser Mouse-Tailed Bats | Charred Branches | Charred Rocks | Scorpion Earrings [Black] | Scorpion Earrings [Yellow] |
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30 CB | 35 CB | 35 CB | 35 CB | 35 CB |
Camel Spider | Dead Klipspringer Calf | Dead Kudu Calf | Dead Oryx Calf | False Cobra |
40 CB | 40 CB | 40 CB | 40 CB | 40 CB |
Horned Desert Viper | Pallid Harrier | Petrified Pigeon | Desert Dust | Petrified Hyena Cub |
40 CB | 40 CB | 40 CB | 50 CB | 50 CB |
Antelope Skeleton | Palm Nut Vulture | Cinereous Vulture | Embers | Black Harrier, the Fire Carrier |
60 CB | 60 CB | 70 CB | 80 CB | 85 CB |
Maneater Mane [Brown] | Maneater Mane [Chilled] | Maneater Mane [Classic] | Maneater Mane [Dark] | Maneater Mane [Forsaken] |
85 CB | 85 CB | 85 CB | 85 CB | 85 CB |
Maneater Mane [Golden] | Maneater Mane [Rust] | Maneater Mane [Soft] | Emperor Scorpion | Fattail Scorpion |
85 CB | 85 CB | 85 CB | 90 CB | 90 CB |
Red Devil Scorpion | Smoke | Human Skull | Petrified Critters | Petrified Hyena |
90 CB | 90 CB | 100 CB | 100 CB | 100 CB |
Human Remains | Charred Tree | Petrified Tree | Hyena on Fire | Flaming Mane |
110 CB | 120 CB | 120 CB | 130 CB | 145 CB |
Flaming Tail | Deathly Headwear | Scar: Burnt Fur | Scar: Burnt Paws | Scar: Emaciated |
145 CB | 150 CB | 150 CB | 150 CB | 150 CB |
Scar: Face Swipe | Scar: Freshly Bleeding Cut | Scar: Outcast | Scar: Scorched Back | Scar: Turbulent |
150 CB | 150 CB | 150 CB | 150 CB | 150 CB |
Scar: Worn Eyes | Hanging Human Skeleton | Dead Tree | Ashlands | Burning Sahel |
150 CB | 160 CB | 200 CB | 400 CB | 400 CB |
Charred Lands | Dead Forest | Pillaged Camp | Smoke on the Water | |
400 CB | 400 CB | 400 CB | 400 CB |
The Peddler
In these harsh times my kind can live on bone marrow only. In exchange for those bones you find around, we offer some items we scavenge when soaring above the dried lands.
The Peddler is a Vulture who gives you exclusive/rare items and services in exchange for your yummy Dry Bones!
His shop can be unlocked by collecting as many Dry Bones as you can in Explore.
As of 2018, when the Peddler Shop has been unlocked, upon visiting the page you will unlock the "Bone Collector" title as well as the "Bone Collector" achievement.
Monitor Lizard Carcass | Rat Guide | Bohor Reedbuck Carcass | Camel Carcass | Vulture Egg |
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5 DB | 8 DB | 10 DB | 12 DB | 20 DB |
Broken Drone | Lucky Foot | Elephant Carcass | Grain of Paradise | Buffalo Scrotum |
25 DB | 30 DB | 40 DB | 300 DB | 600 DB |
The vultures are circling overhead, looking as though they're ready to land and feast on some poor creature who is struggling to survive the heat. Maybe you could send one of your adolescents to practice their hunting skills?
For 5 Dry Bones, you can send your adolescent females out to chase vultures!
Each adolescent can chase vultures once per day.
Your teen girls will gain a small amount of EXP, along with a chance of receiving stats.
Some of the vultures that your adolescents were chasing have come to you. In your brilliance, you decide it would be a good idea to use them to keep track of the herd migrations near your pride, and gather other useful information.
For 50 Dry Bones, your male can track herds to receive EXP once per day!
The EXP he receives is 30 x (your current level), so a level 5 lion would receive 150 EXP while a level 20 lion would receive 600 EXP.
Special Event Studs
Stud with exclusive, new Savage-, Pariah-, and Tsavo-maned studs, who were drawn near by humans' blood being spilled!
Click here to view a directory of the August Studs throughout all August events!
This area is unlocked by killing as many humans as you can in Explore.
As of 2018, when the Savage Studs area has been unlocked, upon visiting the page you will unlock the "Maneater" title as well as the "Maneater" achievement.
At 2AM LioDen time, the studs switch out and cycle to the next one that is lined up.
You can breed any of your in-heat lionesses with the studs, provided that you have the 200 Dry Bones or 600 Carrion Beetles stud fee, and your lionesses are not too old or infertile.
The August studs will ignore your lioness's fertility as long as she is Very Low (1%) or higher. This means that she will instantly become pregnant, regardless of her fertility level, with the exception being Infertile.
All Maneater Studs have 180 total stats, as shown below.
Strength | 30 | Speed | 30 |
Stamina | 30 | Smarts | 30 |
Agility | 30 | Skill | 30 |
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Month-Specifics
Bases
Note that breeding to a Ruffian- or Scoundrel-based Maneater Stud does not guarantee that the offspring produced will inherit the father's Ruffian or Scoundrel base.
Ruffian Base
Base Genetics: Cream Medium Solid Special
Achieved by breeding a lioness to a Ruffian-based Maneater Stud.
Scoundrel Base
Base Genetics: Red Medium Countershaded Special
Achieved by breeding a lioness to a Scoundrel-based Maneater Stud.
Markings
Ruffian Markings
Originally released by Maneater Studs in 2018.
Ruffian Feline
Ruffian Panther
Ruffian Siamese
Ruffian Soft Unders
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Scoundrel Markings
Originally released by Maneater Studs in 2019.
Scoundrel Feline
Scoundrel Inverted Brawl
Scoundrel Pelage
Scoundrel Undersides
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