The May 2015 update on Lioden introduced our first genetics model!
Breeding for bases before this update was somewhat random, but also incredibly easy. You'd get special-based cubs that didn't look anything like their parents!
This page will explain how genetics on Lioden work, along with showing previews of each base.
Genetics
On Lioden, if you take a look at any lion, you will notice a line in their Appearance section that is called Genetics.
Let's take a look at my king, König.
As you can see, König's genetics are Black Dark Solid Rare.
We'll take a moment to dissect this and explain each piece—basically, read it as Colour Shade Gradient Rarity.
Colour Groups
There are four different colour groups: Black, Cream, Golden, and Red.
All bases on the site fall into one of these colour groups.
If you were to cross two parents from the Black colour group, all of their subsequent offspring will have bases from the Black colour group. If you cross a Black colour group parent with a Cream colour group parent, you can end up with offspring from both the Black and Cream colour groups.
For breeding, you will want to do your best to match colour groups together. This way, you have higher odds of producing bases within the colour group you're looking for, whereas breeding in different colour groups can result in many different potential outcomes.
Shades
There are three different shades: Dark, Medium, and Light.
This is where the bases start to split up a bit more into their own categories.
Now, let's say you want to get a little bit more detailed with your breeding. You don't want just any Black colour group cub. You want one specifically with Black Dark genetics. Your best option would be to cross two parents with Black Dark genetics, such as Onyx or Slate.
The way that shades work is like so.
Dark x Dark = Dark
Light x Light = Light
Dark x Light = 25% Dark, 25% Light, 50% Medium
Medium x Medium = 15% Dark, 15% Light, 70% Medium
Dark x Medium = 50% Dark, 50% Medium
Light x Medium = 50% Light, 50% Medium
If you breed two Black Dark genetics together, you are guaranteed a Black Dark cub; the same can be said for Black Light. However, as you can see, breeding two different shades together has a chance of giving almost any shade, especially if you were to breed a Black Dark and a Black Light together. You could potentially receive offspring with almost any Black genetics base, though this does depend on the parents' bases themselves.
Gradients
There are two different gradients: Countershaded and Solid.
Most bases are easily recognisable as to whether they are Countershaded or Solid.
Countershaded bases are bases that have more than one colour in its makeup. They can include bases that have a dark topline and a light underside, or a light topline and a dark underside.
Solid bases are bases that are completely or nearly the same colour throughout the entire base. Don't be fooled, though! Solid bases can have different colours, and even some shading details. They're just more "solid" all throughout.
Breeding with gradients is a bit simpler than shades.
Countershaded x Countershaded = Countershaded
Solid x Solid = Solid
Countershaded x Solid = 50% Countershaded, 50% Solid
What the above means is that if you cross two Countershaded parents, all offspring will be Countershaded. If you cross two Solid parents, all offspring will be Solid. If you cross a Countershaded with a Solid, you can have cubs from either gradient!
Rarity
Finally, there are four different rarities: Common, Uncommon, Rare, and Special.
Common bases are mostly made up of bases that can be found in explore on NCLs as well as rolled males. Most Oasis-applicable bases are classified as Commons.
Uncommon bases are certain bases that can only be applied via customising and the Oasis.
Rare bases are bases that can only be achieved through breeding with Uncommon, Rare, and Special bases.
Special bases are the most difficult-to-breed bases on Lioden. These include event applicator bases, combo bases, NCL-exclusive bases, and raffle-exclusive bases.
Rarities are passed much differently when compared to colour groups, shades, and gradients. Below, we have included a guide to indicate your relative chances when breeding different rarities together. Keep in mind that this particular guide is not relevant for hybrid bases (Kimanjano and Mandarin), as these have lowered pass rates.
Parent 1 | Parent 2 | Common % | Uncommon % | Rare % | Special % |
---|---|---|---|---|---|
Common | Common | 100% | — | — | — |
Common | Uncommon | Very High | Very Low | Very Low | — |
Common | Rare | Very High | Very Low | Very Low | — |
Common | Special | Very High | Very Low | Very Low | 1% |
Uncommon | Uncommon | Very High | Very Low | Very Low | — |
Uncommon | Rare | High | Low | Low | — |
Uncommon | Special | High | Low | Low | 2% |
Rare | Special | High | Low | Low | 2% |
Special | Special | High | Low | Low | 4% |
The Uncommon and Rare rarity categories have the exact same pass rate as each other. The only difference between Uncommon and Rare bases is that Uncommon bases can be applied via customising and the Oasis, while Rare bases can only be bred for.
Special bases will never pass unless one of the parents is that specific Special base. Your highest odds of producing a Special base would be to breed together two Special rarity lions. It's worth clarifying that colour group, gradient, and shade crossings do not affect Special rates. Pairing two Specials in the same colour group or two Specials in differing colour groups both have the same 4% chance to produce a Special base. While the overall amount of Special bases produced will be the same, if you're aiming for a specific Special base, it is always best to pair two identical Special bases rather than two differing Special bases—this is because the 4% Special chance would be split between two bases. If you just want Special bases overall and do not care which one passes, then it does not matter which Specials you pair together, as you have the same chances to get Specials as pairing two identical Specials.
To give an example of breeding between different rarities, let's preview the possible outcomes between a few different bases.
Parent 1 | Parent 2 | Potential Bases |
---|---|---|
Black (Common) | Slate (Rare) | Black, Dikela, Gray, Pewter, Vandal, Korat, Slate |
Black (Common) | Celestial (Special) | Black, Dikela, Gray, Pewter, Vandal, Korat, Slate, Celestial |
Celestial (Special) | Celestial (Special) | Black, Dikela, Gray, Pewter, Vandal, Korat, Slate, Celestial |
Celestial (Special) | Divine (Special) | Black, Dikela, Gray, Pewter, Vandal, Korat, Slate, Celestial, Divine |
As you can see, breeding a Black Dark Countershaded Common parent to a Black Dark Countershaded Rare parent can potentially produce cubs with Black Dark Countershaded Common, Uncommon, and Rare bases.
However, breeding a Black Dark Countershaded Common parent to a Black Dark Countershaded Special parent, while they can produce Black Dark Countershaded Common, Uncommon, and Rare bases, can only potentially produce that specific Special base that one parent has (in the example above, Celestial).
Breeding two different Black Dark Countershaded Special parents together can potentially produce any Black Dark Countershaded Common, Uncommon, and Rare bases, as well as having a chance of producing either Black Dark Countershaded Special bases from the parents (in the example above, Celestial and Divine).
TL;DR: A Celestial will not pop up when breeding two Slates together; however a Slate can pop up when breeding two Celestials together!
Bases
Before we begin, here is an example headshot icon of a base on Lioden.
All headshot icons will have a letter in a coloured box in the upper lefthand corner of the icon, as well as a yellowed rectangle in the lower lefthand corner.
The coloured icon indicates whether the base is a Common (grey C), Uncommon (green U), Rare (blue R), or Special (purple S) rarity base.
The yellowed rectangle indicates whether the base is Applicator (applied via event applicators), Breed Only (only achieved through breeding), Combo (only achieved through breeding specific bases), Custom (applied via Oasis), Exclusive (found on specific NCLs), or NCL (found on common NCLs and rolled males).
From the above example using the Ebony headshot icon, one is able to see that it is a Rare, Breed Only base. Keep the above example and key in mind when perusing the headshot icons listed below.
Now, let's go to what you probably came here for: a peek at all currently-existing bases on Lioden! They will be broken up into different sections based upon their colour and gradient.
Black Countershaded
Dark |
---|
Black
Dikela
Gray
Pewter
Vandal
Gunmetal Gray
Korat
Cimmerian
Slate
Augur
Celestial
Constellation
Divine
Elysian
Ice
Jellyfish
Penumbra
Ra
Shard
Witch
|
Medium |
Dun
Steele
Sterling
Maltese
Cocoa
Desolate
Arctic
Aufeis
Blue Poinsettia
Cotton Candy
Cloudburst
Ennead
Hematite
Hoarfrost
Leonid
Moonstone
Murk
Rime
Sidereal
|
Light |
Dove Gray
Dusty
Rosy Brown
Silver Gray
Chartreux
Snowpard
Glacial
Kunzite
Mistletoe
Opal
Pulsar
Skyward
Snowflake
Soul
Stratosphere
|
Black Solid
Dark |
---|
Chestnut
Jet
Obsidian
Titanium
Onyx
Ebony
Noctis
Harbinger
Haruspex
Haze
Incense
Interstellar
Nadir
Nun
Nuummite
Spectre
Styx
Velvet
|
Medium |
Dark Brown
Liver
Silver
Flint
Platinum
Basalt
Demiurge
Duat
Frostbitten
Lilac
Majivu
Medal
Rhino
|
Light |
Albino
Birch
Eggshell
Isabel
White
Aspen
Clear White
Willow
Ashen
Frost
Cairngorm
Celsian
Glass
Khnum
Phantom
Water Hyacinth
|
Cream Countershaded
Dark |
---|
Blonde
Dusty Rose
Pecan
Savannah
Russet
Flaxen
Senegal
Arabica
Grullo
Inpu
Jacana
Moss Agate
Mummy
Nacre
Nomad
Olive
Outlaw
Reindeer
Supernal
Thoth
Vagabond
|
Medium |
Dark Vanilla
Deep Fawn
Hazelnut
Mongoose
Cameo
Finch
Aardwolf
Ammonite
Asiatic
Esker
Fossil
Guardian
Hallowed
Mushroom
Pecora
Ragdoll
Smog
|
Light |
Almond
Antler
Vanilla
Buff
Tusk
Cherry Blossom
Ethereal
Howlite
Ivory
Nautilus
Skeletal
|
Cream Solid
Dark |
---|
Caramel
Khaki
Persimmon
Tan
Butternut
Amber
Soot
Hellebore
Meteorite
Parhelion
Qahir
Seer
|
Medium |
Camel
Cream
Cream Darker
Dark Fawn
Fawn
Argent
Buttercream
Atlas
Heavenly
Pearl
Ruffian
Sphinx
|
Light |
Apricot
Beige
Cream Lighter
Light Cream
Buttermilk
Mocha
Teardrop
Alabaster
Citron
Solaris
|
Golden Countershaded
Dark |
---|
Deira
Doubloon
Jacinthe
Ochre
Dinar
Fulvous
Abyssinian
Anubis
Asali
Cretaceous
Ember
Hyena
Kimanjano
Ripe
Swarm
|
Medium |
Ducat
Oatmeal
Saffron
Sunflower
Goridhe
Nacarat
Bast
Bushveld
Dhahabi
Hirola
Mandarin
Maziwa
Sepulture
Sunspot
|
Light |
Bisquit
Bone
Sunglow
Wheaten
Champagne
Powder
Angelic
Citrine
Haliotis
Horus
Maat
Nudar
Peach
Triumph
|
Golden Solid
Dark |
---|
Dark Golden
Zarafshan
Zarbanu
Xanthic
Honey
Udara
Chatoyant
Damu
Mudstone
Ornament
Trophy
|
Medium |
Luteo
Medium Golden
Sundust
Zarasa
Zarin
Topaz
Dandelion
Goldenrod
Gilded
Green
Gregarious
Labradorite
Mobola
Sahara
Victor
|
Light |
Bisque
Lemon
Light Golden
Linen
Zer
Zivar
Sunshine
Sulphur
Sunkissed
Festive
Harvest Moon
Hexaplex
Marula
Ukame
|
Red Countershaded
Dark |
---|
Auburn
Brass
Bronze
Mulberry
Ruddy
Cassis
Prune
Ambrosia
Beet
Demonic
Haunted
Madagascar
Rhodonite
Rough Ruby
Temporal
Unholy
Wepwawet
|
Medium |
Ginger
Mauve
Rust
Rhubarb
Anjeer
Scallop
Ankh
Brimstone
Chaos
Deshret
Hibiscus
Inferno
Ogdoad
Scoundrel
Squall
Sunset
Wine
|
Light |
Copper
Palomino
Sorrel
Tawny
Rufous
Fiery
Maroon
Taupe
Ancestral
Astral
Azalea
Bandit
Blazing
Dawn
Flamingo
Fuchsia
Nefer
Sunrise
Sutekh
|
Red Solid
Dark |
---|
Chocolate
Henna
Redwood
Acacia
Shedua
Black Rose
Blood Moon
Bloodbourne
Bloodstone
Manakbir
Merlot
Prismatic
Sha
Wicked
|
Medium |
Brown
Locust
Mahogany
Sienna
Red
Umber
Blush Rose
Protea
Rose Gold
Sepia
Seth
Windfall
|
Light |
Cedar
Cremello
Fallow
Sandy
Wild Rose
Cinnabar
Sapela
Ardor
Decennial
Orchid
Rose Pink
Serruria
Ubaste
|