Ready for a good fight? You might find these tips useful!
Lioden introduced a complex battling system in October 2014. From that date forward, your lion needs to come up with a good battle strategy, instead of clicking random buttons. Within this guide, you'll get to know which moves work best on what NPC types, and more!
The Basics
First off, let's address some useful information and questions that you may have while reviewing how the battling system on Lioden works like!
Let's start with your king's stats. Your king's current stats can partially benefit your lion in battles. Basically, the higher your king's stats, the better odds of winning a battle successfully. However, there is only a little difference functionality-wise between a king that has over 500 stats to one with 2500 stats. Please note that Skill does not appear to be factored into NPC battles. Higher Skill does not benefit a king during NPC battles, however, it's useful when it comes to Player vs Player battles (conducted on other players' den pages).
While battling NPCs in explore, you may notice that some of them may appear as more difficult to be defeated comparing to other enemies you may encounter in the same explore zone. Small Felines, for example (Caracal and Serval) appear to be easier to defeat compared to Lion-type enemies, even within the same zone (Temperate Savannah).
The amount of experience (EXP) that you receive for winning NPC battles is scaled to your level and is generated within a set range, which has so far not been publicly revealed. The higher your level, the more experience you will receive from battling NPCs. You'll receive the greatest amount of experience from battling NPCs that are located within your current biome, which is determined by your leader's level. If your leader is level 31, they will gain more EXP from battling in the Waterhole versus battling in the Tropical Forest or Temperate Savannah.
One of the common misconceptions is that Event NPCs are easier to defeat in lower Explore Zones. This is not true, as Event NPCs may appear in all biomes, and they appear to have the exact same difficulty regardless of the zone that they are being battled in.
Additionally, it is worth noting that the Primal (Ferus) mutation on pride leaders provides a +3 Damage boost against NPCs that are categorised as "Primates". This includes: baboons, gorillas, poachers, etc.
Battling Interface
Let's first concentrate on the battling UI.
When you enter a battle with your opponent, you'll notice a few things.
Avatar images: your leader's avatar image and name are displayed in the upper left corner, while your opponent's are displayed in the upper right corner.
Stat bonus or penalty: this is determined by your leader's stats. Different opponents display different stat categories and factors. The higher your stat factor is, the bigger the bonus you shall acquire in battle, which will help you with fighting that specific opponent. Note that when your stats are low, your opponent may have better stats, which will help them in the battle against you. The amount of arrows determines how big the bonus or penalty is. If the arrows face your leader's icon and name, it means you have a better stat factor than your opponent; thus, you will be the one that starts the battle.
Health bars: losing health displays a darker-coloured background. If your health bar completely runs out, you will lose the battle. If your opponent's runs out, it means you've won!
Full battle image: this displays the image of the opponent you are currently battling.
Battle move buttons: explained below.
Text action area: this informs you about the moves you and your opponent make, as well as damage caused, attacks missed, or health regained. Once the battle ends, you will be notified of what you've won or lost from the battle.
Battle Buttons
Once you enter a battle, you'll see five moves and a "Flee" button. The move buttons that appear at the beginning of a battle are referred to as "Opening Moves". They are usually the most powerful attacks you have at your disposal, so choose wisely! You are able to use "Opening Moves" twice maximum per battle—once at the beginning of the battle (if you are the first to move), and once after using the "Rest" button.
Move | Description |
Charge | A powerful opening move that deals high damage and potentially stuns the opponent. |
Pounce | An opening move that deals moderate damage and potentially grabs the opponent. |
Trample | A powerful opening move that potentially deals high damage depending on the opponent's size. Effective on small enemies, but useless on large enemies and packs. |
Roar | A warning roar that can cause the more cowardly opponents to freeze in fear or even run away. Unfortunately, it upsets aggressive opponents and can cause them to immediately attack. |
Rest | Rest for a bit to regain a small amount of health and get another chance to use an "Opening Move". You can only rest once per battle. Be cautious, as some large enemies may take this opportunity to charge and stun you. |
Flee | Allows you to flee from the battle, instantly ending and losing it. You will lose 5% energy and not gain any currency, experience, or impression. |
After an "Opening Move" has been made, you can choose between the following moves to continue the battle.
Move | Description |
Bite | A standard combat move that deals low-to-moderate damage and has a small chance to grab the opponent. |
Swipe | A standard combat move that deals moderate damage. |
Grab | A standard combat move that deals very little damage, but has a high chance of grabbing the opponent. |
Roar | A warning roar that can cause the more cowardly opponents to freeze in fear or even run away. Unfortunately, it upsets aggressive opponents and can cause them to immediately attack. |
Rest | Rest for a bit to regain a small amount of health and get another chance to use an "Opening Move". You can only rest once per battle. Be cautious, as some large enemies may take this opportunity to charge and stun you. |
Flee | Allows you to flee from the battle, instantly ending and losing it. You will lose 5% energy and not gain any currency, experience, or impression. |
If you manage to "Grab" the opponent, the following moves will be unlocked—that is, until the opponent is released from your grasp.
Move | Description |
Pound | A clinch move that deals moderate damage and potentially stuns the opponent. |
Claw | A clinch move that deals high damage, especially against opponents with thin skin. This move is not effective on thick-skinned opponents. |
Kick | A clinch move that deals moderate damage. It scales up well against large and tough enemies. |
Strangle | A clinch move that deals varied damage and immobilises the opponent until they either break free or are released. |
Release | Release an opponent from your clinch if it turns out to be disadvantageous! |
Flee | Allows you to flee from the battle, instantly ending and losing it. You will lose 5% energy and not gain any currency, experience, or impression. |
Battle Items and Boosts
There are two main items that can assist you during your battles.
Image | Item Name | Use |
Human Liver | Consuming this item induces the "Amok" effect on your leader, which allows them to deal more damage in battles until the next rollover. Keep in mind that once you consume the item, you cannot breed to any lionesses (within your pride or outside of it) until the effect wears off upon rollover. Using this item also adds a visual overlay onto your leader while they are under the item's effect. | |
Lucky Foot | If you have a Lucky Foot in your hoard during a battle, you are given the opportunity to use this item to automatically win the battle! You will receive all potential rewards for a successful battle. These are particularly helpful for difficult-to-defeat NPCs. |
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Certain personality types will also affect your battles and their payouts.
Arrogant (Snarky): grants an additional +5 EXP for each successful battle.
Chivalrous (Good): grants additional damage during daytime battles.
Mysterious (Neutral): grants additional damage during nighttime battles.
Patient (Kind): grants an additional +5 SB for each successful battle.
Stoic (Neutral): lose 7% energy from a successful battle rather than the standard 10%.
Vicious (Evil): grants an additional +4 EXP and +2 SB for each successful battle.
Rewards
After a successful battle, your leader will walk away with some additional currency, experience, impression, and potentially even items, depending on your luck and the enemy you're fighting against!
Successful battles will cause your leader to lose 10% energy, unless they have the Stoic (Neutral) personality.
Failed battles will cause you to lose 5% energy.
Reward | Description | Chance |
Experience (EXP) | The toughest, deadliest opponents will grant more EXP. Opponents in biomes below your leader's level have lower stats, but will give less EXP. | You will always earn EXP after each successful battle. |
Impression (IMP) | The amount of IMP you receive from a successful battle is based upon your leader's current impression level. The higher their level, the less IMP they will receive. Dreamboats tend to earn 1 to 2% IMP per successful battle. | You will always earn IMP after each successful battle. |
Silver Beetles (SB) | The amount of Silver Beetles you gain from a successful battle. | You will only earn Silver Beetles from a successful battle if you have less than 5,000 total SB on your account. If you are at or above 5,000 SB, you will not gain any additional currency from battles and exploring. |
Items | On occasion, you can acquire a random, basic "Scar" decor that will be automatically added to your hoard. Special event NPCs can also drop rare items, including Egg Yolk and Lion Meat! | Receiving items from battles is very rare and random, especially if the item prize is specifically tied to an event NPC. |
Event Currency | During monthly events, some event-specific NPCs will grant you event currency, but not all; for example, April has event-specific NPCs, but battling them does not give you any Easter Eggs if you win. | The chance of receiving event currency from a battle depends on the event itself. |
NPC Types
Having Issues?
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